Category Archives: Uncategorized

I Just Beat Zelda 2 By Myself

0
Filed under Uncategorized
Tagged as , , , , , , ,

by John Forkner

Oh wow. In anticipation of the release of Star Fox 64 3D, I plugged away at Zelda 2 on my 3DS. You know. Because it was free. For me.

And THIS time, I beat it without the help of a guide.

This was one of those games that just tormented my siblings and me when it first came out. This was back in the day before we were able to beat ANY of our games. Yeah, we had Nintendo Power, but until Mega Man II came along, there were no THE END screens seen at our house.

Zelda 2 was my “brother’s” game–which meant he officially owned it, but I played it more and was better at it than him. I remember being able to get pretty far–but that path to the Great Palace just savaged my poor little Link. Grinding so I could max out my level stats? Perish the thought! You don’t do that when you’re 8. You’re just thrilled that you found New Kasuto and lived to tell about it!

So Zelda 2, like Zelda 1 and, yes, even the original Super Mario Bros, remained a piece of my childhood gaming that remained unbeaten. And once prettier and more forgiving games started to emerge, why would I want to trudge through something like Zelda 1′s maze of brown anyway? And I was pretty sure the ending didn’t have a giant animated Link walking ponderously toward the screen as the seasons change around him.

About 15 years later, something in me said it was time to return to these three ugly, difficult games. I’m not the greatest gamer in the world, but to consider myself a Nintendophile who never woke up Zelda or rescued Princess Toadstool? Somebody warm up the emulator!

Returning to the Hyrule of Zelda 2, player’s guide in tow, brought back a flood of memories, like exploring an old childhood haunt. I remembered where Bagu’s house was, how to kill red Ironknuckles without taking any damage, but, what’s more, I’d figured out by now that level grinding in games was a great way to make the absolute most of that weekly phone call to the parents (yeah, I’m a good son).

Then, there it was. The golden threshold. The insta-kill laser force-field of the Great Palace. I watched it go down, making a new sound effect (squee!) and sent my level 8 Link cautiously inside, pausing every several seconds to check the bent old strategy guide to make sure I was going the right way.

“How did they expect anyone to figure this out?!” was the thought that went through my head as the guide led me through false walls in elevator shafts and finally to what I have dubbed Zelda’s Simon’s Quest moment. How the crap was anybody supposed to know an invisible trap door one block wide was hiding under that row of breakable blocks?

The battle with Thunderbird was tense, but not impossible, and I remembered what everyone always said about beating Shadow Link. Duck in the left corner, stab, stab, stab. Get Triforce from some weird little man. Wake up Zelda. The end. Try to pronounce Japanese names.

It’s probably for the best that I never beat this game as a kid. There’s a very good chance I’d've tried to convince myself the ending was way better than it actually was. Sort of like how I did for this game. But for now, and as far as I’m concerned, Zelda’s awake and Hyrule is at peace. At least until they make a 3D remake.

What about you? Which old games have you dug up and attempted to beat?

Possibly Related Posts:


Interview with 15 Bit Gamer

0
Filed under Uncategorized
Tagged as , , , , , , ,

15bitgamer.com

by John Forkner

Last week I had a chance to chat it up with Brian Peterson, lead designer of all things 8-bit, awesome, and tee-shirty over at 15bitgamer.com and ask him a few questions about what goes into the process of developing and designing his original gaming graphic tees. Take a look!

 

OML:  Who comes up with the designs? Is it all you?

15BG:  I come up with all the designs, but I get a lot of help and feedback from my friends and family. My girlfriend is into both gaming and fashion, so she’s a great source of honest advice. I also owe her a lot of credit for any design with an animal on it – she helped make the mouse on our Mouse #025 t-shirt look as good as it does, and she pretty much designed all of the SF Team buttons.

OML:  Why gaming tees?  Why not something else like Thundercats tees or Ghostbuster tees?

15BG:  Before starting 15 BIT GAMER, I had come to the conclusion that it was fine for most of my wardrobe to consist of gaming tees. Since so much of my life was influenced by and devoted to video games, I thought it would be more honest to just embrace it. Eventually I got more and more picky about which shirts I’d buy and wear. It reached a point where I wasn’t happy with the official merchandise that existed because I thought it was too blatant and obvious.

OML:  I know what you mean.  The fire flower with the “This is why I’m hot” caption leaps immediately to mind.

15BG:  But I also didn’t care for the independent gamer tees either – most of them consisted of parodies or joke t-shirts that would be funny to any gamer, but only the first time you see it. I knew I couldn’t be alone in feeling that way, and nobody was making the t-shirts I wanted, so I decided to take it upon myself.

OML:  How do you come up with a design?  What inspires you?

15BG:  I start by thinking about my favorite games, and the moments in those games that I know I’ll always remember. I try to think of the characters and situations in that game and how they might feel or look outside the context of a game. I think the 8 and 16-bit eras are best for this because not everything was spelled out for the player, and the graphics required some imagination from the player to decide what was really being represented.

OML:  I think those of us who grew up in those days of gaming know exactly what you’re talking about there.  Speaking of the long-time gamers, your designs are very creative and subtle, like the part numbers in Diagram 5-3 being significant release dates in the Mario franchise history.  Do you worry that the majority of people–the ones who cut their teeth on Halo, for example–won’t “get” what you’re referencing or do you see that as part of the novelty?

15bitgamer.com

15BG:  I’ll answer this question by starting out with the story of the first video game t-shirt I ever owned. It was a green Legend of Zelda t-shirt, with the brown-haired Link from the original Zelda’s instruction manual. When I wore it in public, I’d often have people come up to me and start a conversation, saying something like “Hey, I played that game!” and we’d start talking about it. Sometimes the conversation would be great, and we’d swap stories about how we both played every game in the series and couldn’t wait for the next one.

OML:  I had the same experience wearing a Mega Man II shirt.

15BG:  Other times, it would be clear that besides remembering the title, we didn’t have much else in common, and the person I was talking to didn’t really have the same attachment to the game that I did. There’s nothing wrong with that, but as a gamer who is stereotypically inept at carrying on conversations with strangers, it eventually turned me off to wearing shirts with very obvious gaming mascots on them.  When I wear a 15 BIT GAMER shirt, if someone actually remembers and recognizes a reference as obscure as Goomba’s Shoe or The Runaway Five, I know that the game that inspired it meant just as much to them as it did to me.

OML:  The “Squidder” buttons are pretty awesome.  Those baby squids would always steal my frog suit.  How’d you think of that one?

15BG:  It was inspired by the fact that my button supplier offered button packs as well as multiple size buttons. It got me thinking about what kind of set I could design that would require different size buttons, and could be arranged and displayed in different ways. This led me to wracking my brain for characters that consisted of multiple pieces or enemies that attacked in groups. After remembering the squid family from Super Mario 3, I started wondering in what ways the babies would look different from the parent, since the game sprites for the babies were just smaller versions of the regular one.

OML:  What games can we expect to see referenced in your designs in the coming months?

15BG:  I have several different t-shirts I’m considering next, but if you’re a Zelda fan, you’ll want to check out our first ever hoodie design coming this fall.

OML:  I’m still impressed that you have a Mother 3 shirt on your website.  I love that game.  Are you a big Earthbound fan?

15bitgamer.com

15BG:  Earthbound/Mother is my favorite game series ever, and Mother 3 is probably my favorite game of all time. I love the series because the games constantly take advantage of the fact that you’re a gamer by exploiting your expectations of how video games are supposed to be played.

OML:  Well said.  Which games are you playing now?

15BG:  Right now I’m playing Radiant Historia, an RPG for the DS that has been compared to Chrono Trigger. I tentatively agree that it might be worthy of this comparison. I’m also thinking about tackling a playthrough of Mega Man X without collecting any optional items, and I’m still trying to fight my way to the top of Platinum league in Starcraft 2.

OML:  Any parting shots?

15BG:  I’d like to thank everyone who has been a fan of 15 BIT GAMER for reassuring me that gaming is as big a part of your lives as it is mine. Thank you!

 

Check out 15 Bit Gamer’s awesome designs at www.15bitgamer.com.

Possibly Related Posts: