Category Archives: Reviews

Retro Revisits: Bushido Blade

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Bushido Blade

By Heinreich T. Sioson

Anyone remember this realistic fighting game from Square?  Bushido Blade puts you in the shoes of a bunch of hand-to-hand combatants that can arm themselves with a number of swords, spears, and even a sledgehammer.  What made this fighting game much different than pretty much every other fighting game at the time it came out for the original PS1 in 1997 was its unique and innovative Body Damage System.  For example, severely wounding an opponents arm(s) would slow their swing or disable it altogether.  The same goes with hitting an opponent’s leg or legs.  Hell, you can even one-shot a person within the first 5-10 seconds of the first round by a well-aimed blow to their head.

I remember having a blast playing this game with my cousins.  Matches usually consisted of us running around like idiots trying to recreate various samurai/ninja movies where we’d charge one another and see who could unleash the killing slash first.  We’d have a ton of laughs and my favorite moments where when we’d both kill each other in the process.  Sometimes one of us would be “dishonorable” and toss a throwing knife at the other as we ran headlong into each other.

God I loved this game!  Two sequels were released for Bushido Blade – one for the PS1 and the other for the PS2 called Kengo: Master of Bushido – but my fond memories were of this classic PS1 title.

 

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The Walking Dead Ep 1: A New Day Review

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by Christine Melgarejo

When it comes to zombie games, we’ve all been a little jaded. We’ve fought fast zombies, slow zombies, Nazi zombies, zombies on islands, zombies in space, even zombies eating our neighbors. So even I was a little skeptical about what The Walking Dead game and its series of episodes could do to rejuvenate the genre. But this is no run and gun Left for Dead. The Walking Dead incorporates tense moments, fleshed out characters and great ambient music to make an experience equal parts scary and emotional.

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Kingdoms of Amalur: Reckoning – The Legend of Dead Kel DLC Review

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By Heinreich T. Sioson

Some time ago, the fine folks over at EA, 38 Studios, and Big Huge Games delivered their very first story-driven piece of DLC for Kingdoms of Amalur: Reckoning called The Legend of Dead Kel.  This was a pretty big piece of DLC with a slew of new items, quests, and story to check out.  But is it worth the purchase or should it be thrown back into the sea?

The Legend of Dead Kel

Oh sorry to bother you dude. I, um, must've taken a wrong turn somewhere.

Simple answer.  It’s worth it.  You get a whole new landmass – called Gallows End – to explore and a bunch of new sidequests to complete.  Many of these sidequests are tied to the new personal estate, Gravehal Keep.  What was super cool about these particular quests were that, over time, when completed they changed the appearance of the Keep as well as the services and people that can be found there.  What was once a decrepit building surrounded by a spider-infested forest, by the end of the game, would become a sprawling miniature town with its own merchants, forge, library, and more – it even had a throne you can sit on and use to access sidequests for the people who live on the estate!  Iron Throne, eat your heart out.  Once the estate is yours, you of course have access to a chest to store your excess items as well as a bed and mirror.  You even get the chance to train animals that will boost various stats.  That’s a nice bonus.

The actual quest to find and kill Dead Kel, while interesting, isn’t nearly as strong as the main story quest on the mainland.  I barely remember why Dead Kel was the way he was and why exactly I had to kill him and quite frankly, I didn’t really care.  What I did care about were the chance to find new loot, fight some new enemies, acquire new Twists of Fate, and complete the Gravehal Keep quests.  Combat is just as fun and addicting as it was in the main game. With more weapons and armor to find, as well as ample time to level up even further, you’re going to want to keep playing it to completion.

The Legend of Dead Kel

Welcome to my most humble abode!

If you’re looking for more questing and items and fun to be had in the Kingdoms of Amalur, The Legend of Dead Kel DLC is a fine purchase.

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CodeRunner iPhone Game Review

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by Christine Melgarejo

A few weeks ago, I was hanging out with a good friend of mine who had mentioned he had just downloaded a new iPhone  game that he wanted to check out. I, having an Android, had no idea what CodeRunner was when he first mentioned it. But 2 1/2 hours and a few miles later, I was happy I had asked.

CodeRunner is an iPhone game that gets you truly involved. It utilizes your built in GPS to have you play the game in the real world. It’s the future and we’ve turned into a sort of 1984 dystopia, with privacy being a practically unknown concept. You are an agent, recruited by the Department of Privacy, who’s motto is “your privacy is our business”.  They are under orders to control the world’s data.You are to look into the wheelings and dealings of some shady characters.

You are in contact with your agency through your headphones, able to listen to the head of the agency who gives you orders about where to go next. And where to go is going to be somewhere in the neighborhood you are in.

For example, there may be a suspicious character carrying important intelligence just two blocks away from you. As you set out to find them, they start to move and fast. So you’ve got to follow them on your map to their location. But now they’ve disappeared and tried to drop off the encrypted information. So maybe you’ve got to  ”hack” into the nearest ATM to establish a connection to find those files. Download them, check out their contents, then send them on their way to the agency. Or maybe you’ll have to find a way to tap into a cell phone of someone you are  following to overhear their conversation.

You’ll also get sent constant photo and video updates over the phone and files on  each person involved. And as you continue forward and learn how to do new things through the game, an instructional video will be sent to you. These videos are downright hilarious and worth watching. We were laughing in the middle of the sidewalk and then I was suddenly aware everyone was probably staring at us.

The story is fantastic. It involves several different characters and becomes more and more involved as you play. You start to question who has what motivations. I truly got lost in the whole experience that I, dare I say it, actually felt like a spy for a bit. The area we were in was a smaller neighborhood in Queens, so we had to make many of our own points and dead drops so we could continue playing. Other players will come along and see these dead drops and will have to figure out the passwords we made in order to download files.

The entire game took us 2 1/2 hours to complete and a great deal of walking, which was refreshing. We really got to explore our own neighborhood while playing along,  got some exercise and got so immersed in the game, we didn’t even realize that the time had passed.

The game was left with a to be continued style ending and I really hope they do release another section of the story. It seems like they put a huge amount of work into this, so it may be some time until we see some new content, but I’ll be waiting for it.

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Retro Revisits: Tecmo’s Deception

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Tecmo's DeceptionBy Heinreich T. Sioson

Anyone remember this PS1 gem?  I sure do!  I remember thinking Tecmo’s Deception: Invitation to Darkness – or simply, Tecmo’s Deception – was one of the coolest, most unique games I’ve ever played.  It was a first-person action game that had some RPG elements.  One of the most unique aspects of this was that you played a genuinely evil character.  He wasn’t just some roguish, Han Solo-type character; the man was bad.  You stepped into the shoes of a man unjustly executed who basically sells his soul to the devil to be saved.  The devil grants his wish and gives the man control over the Castle of the Damned.  Your purpose was to kill intruders and harvest their souls by using some very diabolical traps.  You use said souls and gold to buy, create, and even upgrade your traps.  There was a morality system in place and the endings were decided upon if you made good decisions or bad ones.

I remember thinking this was so cool!  I was playing one evil dude with access to an arsenal of traps that could hold a person in place so I may steal their soul or outright kill them for gold.  In your arsenal were spike traps, falling cages, a claw that pick up invaders, a giant foot that can squash enemies and more.  There were some really heavy moral choices to be made and were oftentimes unclear which choices were entirely good or bad at first glance.

Tecmo’s Deception spawned two sequels and a PS2 spin-off called Trapt.  I honestly wish someone would develop and release a similar game for the current-gen consoles.  Would love to be evil once more…

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Drawception: A New Social Game That Blows DrawSomething Out of the Water

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By Christine Melgarejo

Drawception.com has become my new favorite thing in the entire universe. Thanks to a friend of mine, I was introduced to the madness only yesterday when he sent a link my way. It took me a second to get it before I realized: it’s that old game of telephone we played as children, but with images. And way, way funnier.

Essentially, one full game is played by 12 different, random people.  A person starts a game by writing a sentence. The next player sees the sentence with no other context and has to draw it. The next person sees that drawing and has to guess what it is. This continues through 12 different people until the picture at the end is vastly different from the sentence in the beginning and the results are hilarious. As in, full on belly laugh hilarious.

You can log in with a variety of social network accounts to start playing and it’ll automatically notify you when a game is finally complete. It’ll also save all of your games to your profile, as well as let you favorite games that really made you laugh to bring up later when you absolutely have to show it to friends. And of course, there’s a comments section where people can freely make their remarks. All games have their own URL so it’s easy to share a particular one.

What is crazy about Drawception is that it just launched its beta 3 days ago, on the 26th, and the servers were getting so overloaded last night that the site was having a hard time handling all the people who wanted to play. Today it seems they have upgraded to a new server, thanks to a lot of donations, so things are already looking up.

What is also crazy is I went home with the intention of playing some Assassin’s Creed: Revelations and never actually got to it because I was too busy playing Drawception and randomly viewing completed games. When I woke up this morning to 9 emails that my games were complete, it was like waking up on Christmas! The game is so simple, so easy to play, that it’s ridiculously addicting.

A few of my favorites that I got to be a part of are Churchill punches Hitler and X-Treme.

Forget DrawSomething. Drawception is the future of social games and making an ass of yourself with your terrible drawings. Hopefully, they can turn this into an app because it’s pretty amazing.

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Retro Revisits: Link’s Awakening

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By Matt Conlin

Originally The Legend of Zelda: Link’s Awakening was meant to be a part of A Link to the Past but out of love and devotion it became its very own storyline. This game  is still pretty highly regarded but I sometimes feel it is not as often mentioned in conversation. It does however deserve plenty of attention. It is one of the best video games in the series that was featured on a portable device and it was also quite original.

Plotwise this particular video game feels unlike most of the others. It does not take place within Hyrule. It does not feature Princess Zelda (other than in a few passing statements). Instead it takes place on Koholint Island, a mysterious place with a helluva lot of secret passageways and complicated zones. It does however feature a few cameos, like Chomp and Yoshi from the Mario games.

It starts where Link wakes up on a beach. Since the island is cut off from the rest of the world Link soon learns his only way home is to awaken the Wind Fish, the guardian of the island. In order to do so he must fight off a number of so-called “nightmare villains.”

Being on the original Game Boy meant that it was monochromatic– back then they didn’t have color if you remember. It also meant it was slightly hard to see without adjusting the contrast of the screen. It should be mentioned that this was also the first overheads that allowed Link to jump, the first game to feature fishing, and the first time Link learns songs on an Ocarina.

Check it out if you haven’t done so. It’s not a plot crucial to the overall arc but it’s a fun game nonetheless.

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Checking Out the Smithsonian Art of Video Games Exhibit First Hand

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by Christine Melgarejo

This past weekend, a new addition was featured at the Smithsonian American Art Museum, one that’s based around our favorite past time: video games. The Art of Video Games was opened to the public on the weekend of March 16th with special events being held throughout the weekend called GamesFest. I was lucky enough to attend this weekend and check out the exhibit first hand for myself.

 

 

I got there on Saturday afternoon around 3:00 and had just made my way in to the courtyard to catch some of the musical acts they were having. I caught the tail end of 8 Bit Weapon doing an old school video game style cover of Tears for Fears’ “All I Ever Wanted”. 8 Bit Weapon actually uses vintage computers to recreate video game style music. While I was sad to not be able to catch the full show, just hearing their cover of this song was enough to make me want to check them out further.

Right after the Triforce Quartet set up. They are a, you guessed it, classical quartet that performs video game music in it’s most beautiful form. They did a Zelda medley, Final Fantasy Medley and Mario Medley, and a couple of stand alone songs (A video of the full Zelda medley performance which will be posted in the next day or two). They really were fantastic and definitely held the audience captive.

From there, I checked out the other special events going on, including pixel art for the kids, where they were given tiny cubes of various colors in order to recreate 8 bit characters, and gaming stations set up around the entire courtyard with games from Yoshi Island to Sonic. There was also a live video game going on, where kids were invited to play through an obstacle course set up by four alien looking robots. They got to work their way through 4 different levels with 3 lives assigned to them and awesome live music being played to accompany it. Iif I were of the right age and height for it, I would’ve loved to have shown them how it was done!

Checking out the actual exhibit on the third floor, the line was terribly long but moved quickly. The first room held quotes upon the walls of various people commenting on video games and how they are the sign of the times and the blueprints for technology ahead. There was original artwork and sketches for a variety of games, like Fallout, Starcraft, Sonic, Epic Mickey and Mario.

In the next room was a set up of some gaming stations that, unlike the ones in the courtyard, are a permanent fixture. Each had a timed demo, from Myst to Secrets of Monkey Island, and each had their own plaque talking about the game and its influence on future game design.

Lastly was the biggest draw of the exhibit and where people hung out the most. The last room had every system from the Atari to the PS3 on display, along with video games that were top voted by gamers for each system. PC was included in there too, to the joy of all of us PC gamers out there, with Doom and Portal being two games particularly on display. There was also an interactive experience for each where you could choose a game genre (which matched one of the four games picked for each system) and hear a bit about each game.


The exhibit is bright and colorful and very much welcoming to all, even those who don’t really play video games. I had friend with me who aren’t big gamers and who enjoyed it thoroughly. Don’t go expecting a whole floor of experiences; it’s only 3 small rooms but it covers what it needs to.  And since admission to the museum is free, it is very much worth checking out.

The Art of Video Games will be on exhibit until September 30th at the Museum of American Art, then will be traveling around the country after that. For more information on the exhibit and where it’ll be touring, check out the Smithsonian’s’ official exhibit page. And check out the gallery below for more pictures from the exhibit.

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Unfortunately Underrated Games: Tales of Symphonia

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By Christine Melgarejo

When it comes to Japanese RPGs, I can be a bit picky. I’m not a fan of the  newer Final Fantasy’s, I have a place in my heart for the first 3. I don’t really get into the more obscure stuff either. And sometimes, I don’t see the appeal of certain asexual characters with huge swords and pointy hair that could probably do more damage than said oversized, awkward swords. How do you swing something twice your body size anyway? But I digress.

I discovered Tales of Symphonia on Gamecube through a rental one day at Blockbuster (yes, back when those existed). One of my friends had suggested it to me and while I was hesitant, I figured it wouldn’t hurt to give it a try for a few days. If anything and I didn’t like it, I was only out a few bucks and could return it immediately. But within just a couple of hours of play, I was hooked. It wasn’t long until I bought the game and continued my save.

Tales of Symphonia may be one of my favorite RPGs ever and is definitely my favorite Japanese one. The game took me over 60 hours to complete, with a ton of side quest material, and I never once tired of it. I wanted more, especially story wise. The story follows a young boy, Lloyd, who travels with his childhood friend, Colette, in the process of regenerating the world. She is the Chosen, sent on the Journey of Regeneration to restore mana to the land. They also travel with another friend, Genis, his older sister and the teacher of all these children, Raine, and a mercenary, Kratos.  There are also some other fantastic party members picked up along the way.

The story takes on so many twists and turns, my jaw dropped at some of the reveals later in the game. And some choices you make can affect the journey and how you get to the end. The story is far more complex that I imagined it would be.

It’s definitely a difficult game, where some grinding is necessary to get passed certain bosses if you don’t want to die dozens of times and feel as though a failure (or was that just me?). The fighting is real time, not turn based, letting you control your select character across the battlefield to attack in a variety of ways. Of course, your other 3 party members are on board as well and can be set to attack however you like. If you prefer turn based though, it’s easy enough to pause with a command menu and fight that way instead of with shortcuts assigned to various buttons.

The sequel that came out later on the Wii didn’t exactly live up to expectations and certainly isn’t a must. But the original is a beautiful story, filled with gorgeous animation, a fun battle system, and hours upon hours of entertainment.

I often tell people they need to give this game a try. I am often skeptical about JRPGs, but this one really has my heart. And hopefully, you’ll find it’ll have yours too.

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DrawSomething Reminds Me of Why I’m A Writer

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By Christine Melgarejo

I feel like I’m pretty late in the game already, but DrawSomething has become my new favorite addiction on my Android. I was initially intrigued because it was one of few cross platform games that would allow me to play with my iPhone brethren. And there was both a free version and a paid version sans ads for only 99 cents, so money wasn’t an issue there either. And everyone I know was posting Facebook statuses about what they drew and how long their streak was, so I had to find out what this game was all about.

And I found out it’s about putting people who can’t draw to shame.

Look, I’m a writer for a reason. I paint portraits with words, not images. My fingers are meant for typing, not for drawing nonsensical squiggles and hoping my friend can astutely guess that it is, in fact, a bowl of noodles. NOODLES. Some of my friends are actually pretty damn good artists and so they know how to work their touchscreen magic to create some harder to guess words and make them completely apparent.

Then I have my one friend who drew a hooded figure with what appeared to be a sword with a red rope tied around it and claimed I was supposed to understand that this was a “SITH”. I think he also attempted to draw Yoda which looked a bit more like Slimer, floating in the upper right corner. How was I supposed to know?

And so our streak went  back to 0 and we try again.

DrawSomething is definitely addicting, if you are the type who can find humor in your absolutely horrendous art skills. Or you are the type to be amazing at it. If you are a perfectionist, as another friend if mine is, you will hate it with a fiery passion when you realize the lines aren’t coming out quite right and you have to spend coins to get the proper colors for your masterpiece.

But for someone like me, who can throw caution to the wind and hope my stick figure depiction of “MASSAGE” comes through (it did), it’s worth all the giggles I get out of both guessing and drawing.

 

 

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