Category Archives: Opinions

Retro Revisits: Bushido Blade

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Bushido Blade

By Heinreich T. Sioson

Anyone remember this realistic fighting game from Square?  Bushido Blade puts you in the shoes of a bunch of hand-to-hand combatants that can arm themselves with a number of swords, spears, and even a sledgehammer.  What made this fighting game much different than pretty much every other fighting game at the time it came out for the original PS1 in 1997 was its unique and innovative Body Damage System.  For example, severely wounding an opponents arm(s) would slow their swing or disable it altogether.  The same goes with hitting an opponent’s leg or legs.  Hell, you can even one-shot a person within the first 5-10 seconds of the first round by a well-aimed blow to their head.

I remember having a blast playing this game with my cousins.  Matches usually consisted of us running around like idiots trying to recreate various samurai/ninja movies where we’d charge one another and see who could unleash the killing slash first.  We’d have a ton of laughs and my favorite moments where when we’d both kill each other in the process.  Sometimes one of us would be “dishonorable” and toss a throwing knife at the other as we ran headlong into each other.

God I loved this game!  Two sequels were released for Bushido Blade – one for the PS1 and the other for the PS2 called Kengo: Master of Bushido – but my fond memories were of this classic PS1 title.

 

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Retro Revisits: Final Fantasy VIII

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By Matt Conlin

When Final Fantasy VIII came out I was in fifth grade. I had happily expected this release having already played VII and loved it. I remember liking it but not as much as its predecessor so I decided to give it another play this past week. It’s much better than I remember it being.

VIII follows the story of Squall Leonhart, a military student in training as he tries to discover his past and stop a war between nations. Pretty epic, huh? What makes this game story more intriguing than VII and VI is that it doesn’t really have one planetary destroyer villain throughout the majority of the game. It’s a war between people that creates most of the tension. Yes, there are some nasty leaders– Edea being the first you meet.

What also makes this Final Fantasy more interesting than the previous video games in the series is that it cuts back and forth between two protagonists– you get a side story with a guy named Laguna Loire that eventually ties into the main plot toward the end.

In terms of the graphics, they don’t hold up too fantastically in comparison to the 2D sprites, but it was a landmark decision by Square (now SquareEnix, or as it is more commonly called, “Squeenix”) to make accurately proportionate characters. Also, it had a bangin’ soundtrack– it was dancey and fun to fight to. Thank You, Mr. Nobuo Uematsu for another beautiful score.

It also switched around the battle experience system again; they use the Junction system, where you assign magic and Guardian Forces (essentially summons). You get paid based on your military rank, not by the monsters you kill. And you can customize weapons. That’s cool. Basically it was the first game to introduce things that followed into later video games.

If you get a chance pick this one up, it’s one of the better ones.

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Why I’m Playing Skyrim…Some More

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By Christine Melgarejo

I’m in a bit of a middle of the year gaming slump. I finished Assassin’s Creed: Revelations, finally. I beat Mass Effect 3 as a paragon, but have not yet tackled it as my renegade Fem-Shep due to a problem with the latest patch, which finally fixed the face import bug but breaks online connectivity for many 360 copies, causing the game to get stuck in a loading loop (yeah, I’m not going there until I know that’s fixed). And Diablo 3, the next release I’m salivating for, isn’t due out for another 8 days.

So I’ve gone back to Skyrim, even after beating the main story and putting 137 hours into it, thus far. Yes, 137  hours. That’s the equivalent of  just shy of 6 days.  You’d think 6 days worth of playing a game would be beating a dead horse, but nope. As soon as I turned the game on last night and was greeted by one of the most epic theme songs ever, I was sucked right back in. It was a little disorienting at first, figuring out what quest I was in the middle of and what  my plans were. But I got my level 50 archer/thief back into the swing of things by shooting a few Draugr in the head. It was like I never left.

I realized that Skyrim is one of those few games where a DLC is not needed to draw me back to it (though there is one coming).  It’s not just that the game already has an enormous amount of content, which it does. I’m about 2-3 achievements away from “completing” it, but I still have so much to do, so much side story to explore. But the appeal to me is the world itself. If it was just about all the little miscellaneous quests that get you into caves and dungeons you haven’t been to yet, I’d probably find it a little monotonous. But I still have so many major quests to finish, and more I’m sure to discover.  And these quests have legitimate stories behind them, with interesting characters.

The fact that I can open my map and still see marks for places I haven’t been to yet, after so much game play, astounds me.  And I want to find these places, not for leveling up and not just to complete the map, but because I want to experience whatever it is that lies in store in these locations.

Skyrim has its flaws, absolutely. I won’t ignore that. But it is rare that a game compels me to spend so much time within the same world. And yet, here I am, ready to put in even more of my time. Will I get sick of it? Maybe. But I have a feeling if Bethesda keeps great content coming (much like they did with Oblivion) it may be another 6+ days of gaming before I do.

Also, I think I’m in big trouble with the Elder Scrolls Online is released. Big. Trouble.

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Retro Revisits: ToeJam & Earl

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By Matt Conlin

One of my absolute favorite games growing up probably explains why I’m so weird. This video game is the cult classic ToeJam & Earl. It is probably one of the more original I’ve ever played. It stars two alien rappers who find themselves stranded on Earth after their low-budget spaceship fails. The goal of the game is collect pieces of the ship and return to their home, Funkotron.

First off, this game is awesome because it’s downright funny. The game manages to successfully satire humanity without letting the jokes bog down the gameplay. The NPCs and enemies in the game are Earthlings– you get a wide mix of nerds, tourists, ice cream trucks, etc.The game is predominantly non-violent and the goal is really to avoid contact with Earthlings, though you can throw tomatoes at them to ward them off or distract them. While some might say that lessens the fun, I find that it actually makes the game a bit more challenging.

Secondly, the soundtrack uses hip hop and funk music and the levels integrate 90s urban culture. That alone is pretty awesome. You get to play some classic cartridge release and jam to groovy beats– sounds like the perfect weekend veg-out.

If you can pick up a copy of this video game and take time to play it. It shouldn’t take too long to complete it.

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Penny Arcade’s Extra Credits Episode On Harassment Is a Brilliant Call to Action

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by Christine Melgarejo

I’m a girl gamer.

That’s no secret to all of you, who see my name attached to blog posts almost every day. But when It comes to the online community, honestly, I hide. I’m sure my gamertag is effeminate enough that many players can get an idea, but I still do my best to not call attention to myself. I don’t speak through my headset and I don’t try and friend anybody, even if I did have a great time playing Battlefield or Assassin’s Creed: Revelations with them. I just keep to myself. Because I’ve learned that the few times I did try to be a more pro-active part of the community, I received unwanted messages and responses that I’d rather not encounter again.

But it makes me sad. Sad that I can’t be myself in a game, sad that I can’t even speak in a voice that would give away my gender for fear of backlash or unwanted come-ons.

Penny Arcade’s Extra Credits episode today, tackling harassment (and not just for women but to other gamers in general) moved me. It took my feelings and gave them a voice through a popular community, one that would be listened to.

You can watch it, and I urge you do, right here.

Not only do they express the issue though, but they give options. They propose possible solutions to fix the incessant bullying present in the gaming community. I wanted to stand up and applaud at the end of the video, until I realized I’m sitting in my office and that might come off as a little crazy.

Still, this episode needs to be watched, talked about, and people need to reach out and ask for the changes to be made, so that we can all treat gaming as it should be; a fun environment where we can share our mutual joy for the experience, without feeling as though we aren’t wanted or shouldn’t be there.

I’m ready to reach out and do what it takes to start making a change, are you?

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Retro Revisits: Final Fantasy Tactics

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By Heinreich T. Sioson

Ah Final Fantasy Tactics: I loved and still love this game.  In fact, it’s my favorite Final Fantasy game of all time.  It was released during the PS1 era when Square Enix’s franchise was still good (*cough* FFXIII *cough*).  It told the story of a hero trying to unravel the true conspiracy behind a conflict that has been waging for a very long time in the kingdom of Ivalice.  You control Ramza Beoulve and his band of fighters in turn-based battles on grid maps.  This is familiar territory to most of us.

Final Fantasy Tactics

I was a teenager at the time and I remember being blown away by how complex and deep the story went.  There were so many twists and turns at first it was hard to keep track of.  But I was one of those geeks who would read every single piece of background data on the people, places, and events in the game; I would always look forward to seeing the in-game log being updated after a major battle or story turn.  The game also introduced me to my most hated character in RPG-dom, even more than Sephiroth in FFVII.  His name is Delita Hyral.  God.  I hate this guy.  He was arguably responsible for a great many of the unfortunate events of the game and he, in the end, would receive all the credit for having “saved” the kingdom.  ARGH!  Everyone was pawn to this guy and yet he was elevated to the highest seat of power.  Damn you Delita!  To this day his name is a curse upon my lips.

Final Fantasy Tactics

F you Delita & the chocobo you rode in on!

But on the other hand, one of my favorite characters in the game was Count Orlandeau, a.k.a. Thunder God Cid.  Why?  Because he was a damn beast is why!  He was such a powerful character to use he could clear an entire map by himself.  And this was possible even when you first got him into your party!  I relied on him so much that the one or two times he actually fell in combat I automatically reset the game because I felt that if he died I stood no chance to win the battle.

God, how much I love Final Fantasy Tactics.  I still have the original disc as well as the PSP version and downloadable version from the PSN.  They should release a true sequel to this game for real.

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A Weekend with Diablo III Beta

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by Angelo Baute

Full disclosure: I have never played the first two Diablo games.  I know; it’s borderline, if not downright, blasphemy.  Twelve years ago, I wasn’t really into RPGs at all.  By the time I was, it had been almost several years since Diablo II’s release, and I didn’t feel like visiting an old game when all these shiny and brand new games were near the horizon.

That being said, I was still hesitant to try this game out.  I was concerned I would be lost or confused with a game that has already two games worth of lore behind it.  But after some rather persistent insistence from my friend, via Gchat, Twitter, and any media which he could find his hands on, I decided to try out the open beta.

As I usually do with RPGs, I spent an inordinate amount of time picking my character’s class.  I looked up what sort of powers each one possessed, what armor they can wear, what weapons they can use.  It was all in an effort to pick the perfect one, the one that suited me just right. In retrospect, I’m not sure what I expected to uncover.  Taking one simple look at the classes’ names, it’s easy to conclude you have your standard melee, range, spellcaster, healer classes that’s a staple of all RPGs. Each time, I always pick a ranged or spellcasting class.

Once I got to the character creation screen, I poked around some more and I decided to see what each class would look like as women.  Ironically, this was the point when all of that diligent research I had spent into making an informed decision went out the window.  Once I took one look at the female Barbarian, I was smitten.  Those hulking biceps.  Those monstrous thighs.  The furrowed brow, a tall tall sign of limited intelligence.  She reminded me of the Amazon women of Futurama, who were constantly craving “snu-snu.”  Once I got the game started, I was hoping she would posses a voice of someone who took one too many shots of steroids.  Alas, I was not disappointed!  I spent a few minutes more than I should have looking for a conversation that would have my Barbarian say, “We no can dunk, but good fundamentals.”  While my search was in vain, I don’t regret my decision to place hilarity over gameplay style since I was basically laughing to myself the entire time I was playing.

Once I started playing the game in earnest, I had a great time.  The game involves a lot of clicking, but overall the game has all the RPG elements that make the genre so enjoyable, like leveling up, rare loot, crafting, and exploration. Once all those elements are in play, it’s an almost Pavlovian response the way I get sucked into these types of games.   Also, with a little bit of tweaking in the options, you can have the damage numbers pop up in the middle of combat.  It can get a bit overwhelming with all the numbers and effects popping up on the screen, but that’s how I prefer it.  I like poking at enemies and seeing that I did 45 damage instead of 21; it’s a very satisfying experience.

One aspect of the game I was really impressed about was the randomization of the dungeons.  Apparently, this has been a key feature of the Diablo series, and it made me wish I had started playing the games back then.  The 2-3 times I played through the beta, each run was a different experience.  It provides a simple, yet effective method to encourage replayability and I can easily see myself going through multiple playthroughs of the entire game.

I would be lying if I said I didn’t care for the achievements.  Personally, the achievements added another layer of enjoyment for me.  Unfortunately, I didn’t have enough time to visit any of the other classes, and thus I couldn’t earn the achievements for beating the Skeleton King with them. I did manage to earn all the co-op achievements when I teamed up with my friend.  All in all, I earned a good portion of them during my brief time with the beta and I thoroughly enjoyed every minute of it. I’m looking forward to playing the full game and earning the rest of the achievements when the game comes out.

Diablo III will arrive on Battle.net and in stores on May 15, 2012.

 

 

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Kingdoms of Amalur: Reckoning – The Legend of Dead Kel DLC Review

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By Heinreich T. Sioson

Some time ago, the fine folks over at EA, 38 Studios, and Big Huge Games delivered their very first story-driven piece of DLC for Kingdoms of Amalur: Reckoning called The Legend of Dead Kel.  This was a pretty big piece of DLC with a slew of new items, quests, and story to check out.  But is it worth the purchase or should it be thrown back into the sea?

The Legend of Dead Kel

Oh sorry to bother you dude. I, um, must've taken a wrong turn somewhere.

Simple answer.  It’s worth it.  You get a whole new landmass – called Gallows End – to explore and a bunch of new sidequests to complete.  Many of these sidequests are tied to the new personal estate, Gravehal Keep.  What was super cool about these particular quests were that, over time, when completed they changed the appearance of the Keep as well as the services and people that can be found there.  What was once a decrepit building surrounded by a spider-infested forest, by the end of the game, would become a sprawling miniature town with its own merchants, forge, library, and more – it even had a throne you can sit on and use to access sidequests for the people who live on the estate!  Iron Throne, eat your heart out.  Once the estate is yours, you of course have access to a chest to store your excess items as well as a bed and mirror.  You even get the chance to train animals that will boost various stats.  That’s a nice bonus.

The actual quest to find and kill Dead Kel, while interesting, isn’t nearly as strong as the main story quest on the mainland.  I barely remember why Dead Kel was the way he was and why exactly I had to kill him and quite frankly, I didn’t really care.  What I did care about were the chance to find new loot, fight some new enemies, acquire new Twists of Fate, and complete the Gravehal Keep quests.  Combat is just as fun and addicting as it was in the main game. With more weapons and armor to find, as well as ample time to level up even further, you’re going to want to keep playing it to completion.

The Legend of Dead Kel

Welcome to my most humble abode!

If you’re looking for more questing and items and fun to be had in the Kingdoms of Amalur, The Legend of Dead Kel DLC is a fine purchase.

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Retro Revisits: Tecmo’s Deception

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Tecmo's DeceptionBy Heinreich T. Sioson

Anyone remember this PS1 gem?  I sure do!  I remember thinking Tecmo’s Deception: Invitation to Darkness – or simply, Tecmo’s Deception – was one of the coolest, most unique games I’ve ever played.  It was a first-person action game that had some RPG elements.  One of the most unique aspects of this was that you played a genuinely evil character.  He wasn’t just some roguish, Han Solo-type character; the man was bad.  You stepped into the shoes of a man unjustly executed who basically sells his soul to the devil to be saved.  The devil grants his wish and gives the man control over the Castle of the Damned.  Your purpose was to kill intruders and harvest their souls by using some very diabolical traps.  You use said souls and gold to buy, create, and even upgrade your traps.  There was a morality system in place and the endings were decided upon if you made good decisions or bad ones.

I remember thinking this was so cool!  I was playing one evil dude with access to an arsenal of traps that could hold a person in place so I may steal their soul or outright kill them for gold.  In your arsenal were spike traps, falling cages, a claw that pick up invaders, a giant foot that can squash enemies and more.  There were some really heavy moral choices to be made and were oftentimes unclear which choices were entirely good or bad at first glance.

Tecmo’s Deception spawned two sequels and a PS2 spin-off called Trapt.  I honestly wish someone would develop and release a similar game for the current-gen consoles.  Would love to be evil once more…

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Retro Revisits: Bust a Groove Series

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By Heinreich T. Sioson

Or the Bust a Move series in Japan, these were a series of rhythm games that asked players to press a series of buttons in line with the beat of the song.  The games in this series included Bust a Groove and Bust a Groove 2.  You chose one of a number of characters and battled the computer or a 2nd player to see who could keep the best rhythm going.  On-screen, your chosen avatars would “battle” each other like their real life counterparts would.  It had an awesome, albeit sometimes cheesy soundtrack with some funny characters to choose from.

This was the first music game I played and this was around the time I started getting into breakdancing as a hobby.  I remember spending a summer playing both the first and second games and trying to emulate the moves we saw.  Naturally I tried my hand at power moves like windmills and flares but I realized my strengths lay in toprocks and freezes.  My cousin was more capable at doing power moves than I was so I left him to it.

God, I loved these games so much!  I’m glad to see games like Just Dance and Dance Central have taken this concept to a whole other level.

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