I remember back in the day when the PS1 first came out. One of the first games I ever bought for that classic system was the Japanese RPG, Wild Arms. At the time it was everything I had hoped a RPG for the PS1 was going to be. It combined top-down 2D exploration with – at the time – awesome 3D battle sequences with cute, super-deformed characters. I would always relish the times I’d perform a special attack, cast an awesome spell, or summon one of the powerful Guardians to do my bidding. God, it was so cool!
The story was pretty epic too with a false ending in the middle of the game. This caught me completely by surprise and was the first time I had ever seen such a clever storytelling mechanic. You got to control the young adventurer Rudy Roughknight; Jack Van Burace, a treasure hunter with a mysterious past; and Cecilia Lynn Adelhyde, a member of the Adlehyde royal family. During the course of this meaty RPG there was a very deep and intricate story with lots of twists and turns, side quests, and a whole lot of land to cover and explore.
A decade or so later when Wild Arms was released as a PS One Classic through the PlayStation Network I grabbed it immediately. Now I have it on my PSP where I can play it wherever and whenever I want.
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